![]() Here’s the resulting texture of the wood we’re making. I didn’t include specific numbers because I think you… can really just find out those numbers yourself. □Īnother Important Note: This is a very very simple tutorial. So it’s really not just for Filter Forge users. It kinda takes skill but you can essentially do almost the same thing in programs like Adobe Photoshop with a little bit of creativity and understanding. Though let me tell you one thing: you don’t always need Filter Forge to do this tutorial. In this case I’ll be using it to make the wood texture I’m talking about. Important note: Now I’m going to be using a program called Filter Forge 3, this is a fantastic piece of node-based fiter/generator creation program you can use to make all sorts of stuff. You may go on Google and search up some imagery, you can always go to some texture resource website and dig some textures up. Whether you are a student or a professional or a hobbyist, you just always run into a need or want for that wood texture. Somehow if you’re a 3D artist, you always end up looking for wood textures. In part two of this discussion, I’ll talk a bit more about designing the filter so it works around the Pixel Shader. This post does expose some of its secrets but doesn’t explain it all. There’s still a lot of things being developed for it and I’m using it personally in my job as well. While I don’t want to be too restrictive, I’ll need to keep the filter to myself for now. I made this to help myself a bit along the way and not necessary to finalize a product. In my mind, the next step after producing the texture is to actually go in and give more context by hand. I’m not going to state here I’ve made the pixel art machine, but it kinda gets part of the job done. Of course, it’s flawed in that it’s not the true goodness of hand crafted pixel art. These might be quite visually too much if used practically, but it’s still a good starting point for detailed pixel stuff. Here’s a screen cap of the presets after adding the Pixel Shader group component to the filter. It’s a pretty detailed filter and I thought… it can use a bit of pixelation. A couple months ago I produced a filter that created SciFi Tech walls. I went around modifying other filters too so to achieve the same effect. The idea here is that the little component isn’t doing the entire job, it’s the whole filter that’s giving it the good look and effect of it. In this case, I designed the filter and had to modify it so it would work with the system I implemented. ![]() But in the end, what you ULTIMATELY need to do is design a good texture to begin with.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |